File Formats

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Revision as of 05:26, 14 February 2021 by Jhmaster2000 (talk | contribs) (d)
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File formats used across the filesystems of NSMBU and NSLU
File Format Known Extensions Magic Bytes Description Compatible Tools
ELF .elf / .rpx 7F 45 4C 46 The entire game's code, compiled to be ran by the Wii U Ghidra / IDA Pro / CEMU
SARC .sarc / .bfma 53 41 52 43 Archive Format Switch Toolbox
FRES .bfres 46 52 45 53 Binary Wii U Resources Archive Format Switch Toolbox
FMDL .bfmdl 46 4D 44 4C Binary Wii U Model Format Switch Toolbox
FSKL .bfskl 46 53 4B 4C Switch Toolbox Wii U Model Skeleton Export Format Switch Toolbox
FSKLBONE .bfbon 46 53 4B 4C 42 4F 4E 45 Switch Toolbox Wii U Model Skeleton Bone Export Format Switch Toolbox
FMAT .bfmat 46 4D 41 54 Switch Toolbox Wii U Model Material Export Format Switch Toolbox
FSHP .bfobj 46 53 48 50 Switch Toolbox Wii U Model Shape Export Format Switch Toolbox
FTEX .bftex 46 54 45 58 Binary Wii U Texture Format Switch Toolbox
FTXP .bftxp 46 54 58 50 Binary Wii U Texture Pattern Animation Format Switch Toolbox
FSKA .bfska 46 53 4B 41 Binary Wii U Skeletal Animation Format Switch Toolbox
YAZ0 .szs / .yaz / .yaz0 59 61 7A 30 Compression Format Switch Toolbox
FLAN .bflan 46 4C 41 4E Binary Wii U Layout Animation Format Switch Toolbox
FLYT .bflyt 46 4C 59 54 Binary Wii U Layout Format Switch Toolbox
BFLIM .bflim - Binary Wii U Layout Image Format Switch Toolbox
GTX .gtx 47 66 78 32 GX2 Texture Format GTX Extractor
GSH .gsh 47 66 78 32 GX2 Shader Format -
RPRH .dat 52 50 52 48 NSMBU Replay Data -
RPSD .dat 52 50 53 44 NSMBU Save Data (rp_savedata.dat file) -
FFNT .bffnt 46 46 4E 54 Binary Wii U Font Format Switch Toolbox
MsgStdBn .msbt 4D 73 67 53 74 64 42 6E Text Archive Format MSBT Editor Reloaded / Kuriimu
MsgPrjBn .msbp 4D 73 67 50 72 6A 42 6E Additional Text Data Format -
FSAR .bfsar 46 53 41 52 Binary Wii U Sound Archive Format Citric Composer
FGRP .bfgrp 46 47 52 50 Binary Wii U Sound Archive Group Format Citric Composer
FSEQ .bfseq 46 53 45 51 Binary Wii U Sound Sequence Format Citric Composer
FWAV .bfwav 46 57 41 56 Binary Wii U Wave Audio Format Citric Composer
FWSD .bfwsd 46 57 53 44 Binary Wii U Wave Sound Data Format Citric Composer
FWAR .bfwar 46 57 41 52 Binary Wii U Wave Archive Format Citric Composer
FBNK .bfbnk 46 42 4E 4B Binary Wii U Instrument Bank Format Citric Composer
EXBIN .exbin 00 00 0B B8 00 00 03 E8 (?) -
PARAM .param - (?) -
SPBD .ptcl 53 50 42 44 Particle Data Format Switch Toolbox
BAHS .sharcfb 42 41 48 53 Binary Wii U Compiled Shaders Archive Format Switch Toolbox (Partial)
AAHS .sharc 41 41 48 53 Shaders Archive Switch Toolbox (Partial)
ENVSET .envset 30 2F 2F 3C Plaintext Format used to allocate shaders to backgrounds Any text editor of your choice
OPT .opt - Binary Format used to apply particle and sound effects to backgrounds -
AAMP .bagldof / .baglenv / .bagllmap 41 41 4D 50 Binary Resource Parameter File Format -
CAMERA .camera - Used to define background offsets and scroll speeds -
BTSND .btsnd - Wii U Boot Sound File Format wav2btsnd
ARC .arc 78 9C Archive Format Switch Toolbox
H.264 .h264 - Common Video Compression Format used for the Wii U app boot video (Not used on CEMU) VLC Media Player
XML .xml (EF BB BF) 3C 3F 78 6D 6C Common Markup Text Format for game metadata Any text editor of your choice
TEXT .txt - Common Plaintext Format used for preload.txt Any text editor of your choice
TPIC .tga - Image File Format for game metadata icons Any image editor of your choice
BIN .bin - Multiple Generic/Unknown Binary Data Formats -
  • File Magics are not always at the exact start of the file for some formats, they may be offset by data or headers of a parent file, such as files found inside BFRES files.