rp_savedata.dat

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This page documents the save://rp_savedata.dat file, which belongs to NSMBU, but is NOT directly present in its filesystem.

This file is created by the game within the MLC at the save:// location, which is dynamically handled by the Wii U OS to link it to each game's appropriate save folder within the MLC.

Purpose[edit | edit source]

This file holds the saves data and virtually all external dynamic data from the game, with the exception of replay movies, which are each stored in their own individual file next to this file.

Contents[edit | edit source]

This file contains and keeps track of: (in no particular order)

  • The save data version
  • Whether the game has already notified the player of the NSLU DLC
  • The player's last chosen controller scheme (ABXY or AYXB)
  • Number of players last played
  • Several integrity hashes through the file which if any incorrect will trigger a full save file reset
  • Edited Coin Battle levels data
  • Coin Battle statistics
  • Boost Rush statistics
  • Challenges statistics
  • General statistics
  • Telemetry data
  • Mii related data
  • Replay movies metadata pointing to their actual files located next to this one
  • The save data of the 3 main Story Mode save slots for both NSMBU and NSLU
  • The save data of the 3 quick save Story Mode save slots for both NSMBU and NSLU

Within each save slot data: (in no particular order)

  • Level completions and path unlocks
  • Coin counter
  • Nabbit house statistics
  • Nabbit state
  • Player position in world map
  • Star Coin collections
  • World completions and unlocks
  • Save file stars
  • Lives (1-UPs) counters
  • Game Over (Continues) counters
  • Ambushes data
  • World 6 switch state
  • Death counters (for Super Guide)
  • Item Inventory
  • Toad Houses states
  • Cutscene Airships placements (5-A and 7-A)

The lists above are not final and may have missing info.

Tools[edit | edit source]

The tools below are capable of interacting with this file:

  • Any hex editor of your choice