Miyamoto Level Editor

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Miyamoto!
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Description A NSMBU/NSLU Level and Tileset Editor
Developers AboodXD
Operating System Windows x86/x64, MacOS, Linux
Written in Python
License GPL-3.0
Source aboood40091/Miyamoto (GitHub)
Website GitHub README
Downloads GitHub Releases


Miyamoto! is a versatile fully-featured level and tileset editor for New Super Mario Bros. U, created and maintained by AboodXD.

Installation[edit | edit source]

Precompiled executable[edit | edit source]

Running from a precompiled executable is the easiest way to get Miyamoto!, but it isn't recommended as you will not get the latest features and bugfixes, and it will only work for Windows operating systems.

Requirements[edit | edit source]

  • Windows 7 or above

Steps[edit | edit source]

  1. Download the latest version of Miyamoto! from here. (Make sure to get the non-DX version if you are modding for the Wii U!).
  2. Extract the zip file to a location of your choice
  3. Complete the Preparation steps at the bottom of the page.
  4. Run miyamoto.exe.



Running from source[edit | edit source]

Running from source ensures that you always have the latest features and improvements as they get added.

Requirements[edit | edit source]

  • Python 3.4 or above

Steps[edit | edit source]

  1. Install the latest version of Python 3 from here, making sure to enable the option to add Python to PATH.
  2. Open the terminal and type the following command:
py -3 -m pip install PyQt5 Cython libyaz0 SarcLib
3. Complete the Preparation steps from the chapter below this.
4. Run miyamoto.py.


Troubleshooting[edit | edit source]

  • If Windows asks you what program to open miyamoto.py with, you can create a .bat file with the following inside it: [Path to your python.exe installation] [Path to miyamoto.py]. If this still does not work, you may need to reinstall Python and make sure to enable the option to add Python to PATH.

Preparation[edit | edit source]

Before you can use Miyamoto!, there are some things that you still have to do to get the editor set up.

Data archive[edit | edit source]

  1. Download data.zip from here.
  2. Create a folder inside the folder that Miyamoto! is installed in, called data.
  3. Extract the contents of data.zip directly into the data folder you just created.

Tilesets[edit | edit source]

  1. Download Objects.zip from here.
  2. Create a folder inside the folder that Miyamoto! is installed in, called objects.
  3. Extract the contents of Objects.zip directly into the objects folder you just created.

If you are interested in learning about custom tilesets, consider reading the Tilesets page.

Extras[edit | edit source]

  1. Download Main_Tilesets_pack.zip from here.
  2. Navigate to a folder called miyamotoextras inside the folder that Miyamoto! is installed in.
  3. Extract the contents of Main_Tilesets_Pack.zip directly into the miyamotoextras folder.

Usage[edit | edit source]

When you start up Miyamoto! for the first time, it will ask you for the course_res_pack folder from your game dump. If you do not have this folder, follow the Dumping Wii U Games guide to obtain your game files.

General Troubleshooting[edit | edit source]

  • If the All tab in your Miyamoto! editor is disabled, go to File > Change Objects path and select the objects folder in your Miyamoto! installation.
  • If the level that you created crashes on load, make sure that there is a folder inside your Miyamoto! installation called data, and that data.zip has been extracted there properly.