File Format |
Known Extensions |
Magic Bytes |
Description |
Compatible Tools
|
ELF |
.elf / .rpx |
7F 45 4C 46 |
The entire game's code, compiled to be ran by the Wii U |
Ghidra / IDA Pro / CEMU
|
SARC |
.sarc / .bfma |
53 41 52 43 |
Archive Format |
Switch Toolbox
|
FRES |
.bfres |
46 52 45 53 |
Binary Wii U Model Format |
Switch Toolbox
|
YAZ0 |
.szs / .yaz / .yaz0 |
59 61 7A 30 |
Compression Format |
Switch Toolbox
|
FLAN |
.bflan |
46 4C 41 4E |
Binary Wii U Layout Animation Format |
Switch Toolbox
|
FLYT |
.bflyt |
46 4C 59 54 |
Binary Wii U Layout Format |
Switch Toolbox
|
BFLIM |
.bflim |
- |
Binary Wii U Layout Image Format |
Switch Toolbox
|
GTX |
.gtx |
47 66 78 32 |
GX2 Texture Format |
GTX Extractor
|
GSH |
.gsh |
47 66 78 32 |
GX2 Shader Format |
-
|
RPRH |
.dat |
52 50 52 48 |
NSMBU Replay Data |
-
|
RPSD |
.dat |
52 50 53 44 |
NSMBU Save Data (rp_savedata.dat file) |
-
|
FFNT |
.bffnt |
46 46 4E 54 |
Binary Wii U Font Format |
Switch Toolbox
|
MsgStdBn |
.msbt |
4D 73 67 53 74 64 42 6E |
Text Archive Format |
MSBT Editor Reloaded / Kuriimu
|
MsgPrjBn |
.msbp |
4D 73 67 50 72 6A 42 6E |
Additional Text Data Format |
-
|
FSAR |
.bfsar |
46 53 41 52 |
Binary Wii U Sound Archive Format |
Citric Composer
|
FGRP |
.bfgrp |
46 47 52 50 |
Binary Wii U Sound Archive Group Format |
Citric Composer
|
FSEQ |
.bfseq |
46 53 45 51 |
Binary Wii U Sound Sequence Format |
Citric Composer
|
FWAV |
.bfwav |
46 57 41 56 |
Binary Wii U Wave Audio Format |
Citric Composer
|
FWSD |
.bfwsd |
46 57 53 44 |
Binary Wii U Wave Sound Data Format |
Citric Composer
|
FWAR |
.bfwar |
46 57 41 52 |
Binary Wii U Wave Archive Format |
Citric Composer
|
FBNK |
.bfbnk |
46 42 4E 4B |
Binary Wii U Instrument Bank Format |
Citric Composer
|
EXBIN |
.exbin |
00 00 0B B8 00 00 03 E8 |
(?) |
-
|
PARAM |
.param |
- |
(?) |
-
|
SPBD |
.ptcl |
53 50 42 44 |
Particle Data Format |
Switch Toolbox
|
BAHS |
.sharcfb |
42 41 48 53 |
Binary Wii U Compiled Shaders Archive Format |
-
|
ENVSET |
.envset |
30 2F 2F 3C |
Plaintext Format |
-
|
OPT |
.opt |
- |
(?) |
-
|
AAHS |
.sharc |
41 41 48 53 |
(?) |
-
|
AAMP |
.bagldof / .baglenv / .bagllmap |
41 41 4D 50 |
Binary Resource Parameter File Format |
-
|
CAMERA |
.camera |
- |
(?) |
-
|
BTSND |
.btsnd |
- |
Wii U Boot Sound File Format |
wav2btsnd
|
ARC |
.arc |
78 9C |
Archive Format |
Switch Toolbox
|
H.264 |
.h264 |
- |
Common Video Compression Format used for the Wii U app boot video (Not used on CEMU) |
VLC Media Player
|
XML |
.xml |
(EF BB BF) 3C 3F 78 6D 6C |
Common Markup Text Format for game metadata |
Any text editor of your choice
|
TEXT |
.txt |
- |
Common Plaintext Format used for preload.txt |
Any text editor of your choice
|
TPIC |
.tga |
- |
Image File Format for game metadata icons |
Any image editor of your choice
|
BIN |
.bin |
- |
Multiple Generic/Unknown Binary Data Formats |
-
|