File Formats

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Revision as of 20:48, 27 January 2021 by Jhmaster2000 (talk | contribs)
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File formats used across the filesystems of NSMBU and NSLU
File Format Known Extensions Magic Bytes Description Compatible Tools
ELF .elf / .rpx 7F 45 4C 46 The entire game's code, compiled to be ran by the Wii U Ghidra / IDA Pro / CEMU
SARC .sarc / .bfma 53 41 52 43 Archive Format Switch Toolbox
FRES .bfres 46 52 45 53 Binary Wii U Model Format Switch Toolbox
YAZ0 .szs / .yaz / .yaz0 59 61 7A 30 Compression Format Switch Toolbox
FLAN .bflan 46 4C 41 4E Binary Wii U Layout Animation Format Switch Toolbox
FLYT .bflyt 46 4C 59 54 Binary Wii U Layout Format Switch Toolbox
BFLIM .bflim - Binary Wii U Layout Image Format Switch Toolbox
GFX2 .gtx / .gsh 47 66 78 32 Image/Shader Format (?) -
RPRH .dat 52 50 52 48 Replay or Save Data -
FFNT .bffnt 46 46 4E 54 Binary Wii U Font Format Switch Toolbox
MsgStdBn .msbt 4D 73 67 53 74 64 42 6E Text Archive Format MSBT Editor / Kuriimu1
MsgPrjBn .msbp 4D 73 67 50 72 6A 42 6E Text Data Format (?) -
FWAV .bfwav 46 57 41 56 Binary Wii U Wave Audio Format Citric Composer
FSAR .bfsar 46 53 41 52 Binary Wii U Sound Archive Format Citric Composer
EXBIN .exbin 00 00 0B B8 00 00 03 E8 (?) -
PARAM .param - (?) -
SPBD .ptcl 53 50 42 44 Particle Data Format Switch Toolbox
BAHS .sharcfb 42 41 48 53 (?) -
ENVSET .envset 30 2F 2F 3C Plaintext Format -
OPT .opt - (?) -
AAHS .sharc 41 41 48 53 (?) -
AAMP .bagldof / .baglenv / .bagllmap 41 41 4D 50 (?) -
CAMERA .camera - (?) -
BTSND .btsnd - Boot Sound (?) -
ARC .arc 78 9C Archive Format Switch Toolbox
[[1]] .h264 - Advanced video compression format used for the Wii U app boot video. Not used on CEMU. [Media Player]
[[2]] .xml (EF BB BF) 3C 3F 78 6D 6C Markup Text Format for game metadata Any text editor of your choice
BIN .bin - Multiple Generic/Unknown Binary Data Formats -