Tilesets/Tiling Guide

From Zenith
Revision as of 07:59, 5 July 2022 by Jhmaster2000 (talk | contribs) (create base)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

While making levels in NSMBU / NSLU, it is important to be familiar with the usage rules and quirks of each tileset you will be using.

When you incorrectly use a tileset, be it a visual error (texture cut-offs, repetitive texture, etc) or a mechanical one (tile with no collision used as collision, or the opposite, etc), that is considered a Tiling Error.

Tiling Errors decrease the overall quality of your levels, so it is always good to check for them and fix any you find before considering a level final.

Below is a concise list of the most well-known Tiling Errors made by several modders in the past so that you can learn from their mistakes, aswell as detailed guides on how to correctly tile some of the more complicated tilesets in the game, such as Tower and Ice.

// EPLACEHOLDER Todo: Upload images (DO NOT EDIT)

Visual Tiling Errors

Mechanical Tiling Errors

Tower Tiling

Ice Tiling

// WIP Page