Background Files: Difference between revisions
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(Added desciptions to the files located within backgrounds other than the bfres) |
(→BFRES) |
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Most background related files are located in the <code>distant_view</code> folder. |
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== Filesystem == |
== Filesystem == |
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=== BFRES === |
=== BFRES === |
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The <code>.bfres</code> |
The <code>.bfres</code> may contain up to 3 relevant folders: |
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* A '''Models''' folder, which contains the model(s) for the background in [http://mk8.tockdom.com/wiki/FMDL_(File_Format) BFMDL] format. |
* A '''Models''' folder, which contains the model(s) for the background in [http://mk8.tockdom.com/wiki/FMDL_(File_Format) BFMDL] format. |
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* A '''Textures''' folder, which contains the texture(s) for the background in [http://mk8.tockdom.com/wiki/FTEX_(File_Format) BFTEX] format. |
* A '''Textures''' folder, which contains the texture(s) for the background in [http://mk8.tockdom.com/wiki/FTEX_(File_Format) BFTEX] format. |
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* An '''Animations''' folder, which |
* An '''Animations''' folder, which may contain up to 4 other relevant folders for '''Skeletal Animations ([http://mk8.tockdom.com/wiki/FSKA_(File_Format) BFSKA]),''' '''Texture SRT Animations''', '''Texture Pattern Animations ([http://mk8.tockdom.com/wiki/FTXP_(File_Format) BFTXP]) and Color Animations.''' |
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=== Camera === |
=== Camera === |
Revision as of 20:56, 13 October 2021
Most background related files are located in the distant_view
folder.
Filesystem
The main file is a .szs, which is a Yaz0 compressed SARC file, and it can contain the following files:
OPT
The .opt
determines which particle and sound effects are applied to the background.
BAGLDoF
The .bagldof
determines to what extent a distant objects within the background should be blurred.
BAGLEnv
The .baglenv
applies a fog effect to the background, allowing for distant objects to be colored differently from close objects within the background.
SHARC
The .sharc
is a shaders archive.
SHARCFB
The .sharcfb
is a shaders archive.
BFRES
The .bfres
may contain up to 3 relevant folders:
- A Models folder, which contains the model(s) for the background in BFMDL format.
- A Textures folder, which contains the texture(s) for the background in BFTEX format.
- An Animations folder, which may contain up to 4 other relevant folders for Skeletal Animations (BFSKA), Texture SRT Animations, Texture Pattern Animations (BFTXP) and Color Animations.
Camera
The .camera
determines the background's offset and scroll speed.