Background Files
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Most background related files are located in the distant_view
folder.
Filesystem[edit | edit source]
The main file is a .szs
, which is a Yaz0 compressed SARC file, and it can contain the following subfiles:
OPT[edit | edit source]
The .opt
determines which particle and sound effects are applied to the background.
BAGLDoF[edit | edit source]
The .bagldof
determines to what extent a distant objects within the background should be blurred.
BAGLEnv[edit | edit source]
The .baglenv
applies a fog effect to the background, allowing for distant objects to be colored differently from close objects within the background.
SHARC[edit | edit source]
The .sharc
is a shaders archive.
SHARCFB[edit | edit source]
The .sharcfb
is a shaders archive.
BFRES[edit | edit source]
The .bfres
may contain up to 3 relevant folders[1]:
- A Models folder[1], which contains the model(s) for the background in BFMDL format.
- A Textures folder[1], which contains the texture(s) for the background in BFTEX format.
- An Animations folder[1], which may contain up to 4 other relevant folders[1] for Skeletal Animations (BFSKA), Texture SRT Animations, Texture Pattern Animations (BFTXP) and Color Animations.
Camera[edit | edit source]
The .camera
determines the background's offset and scroll speed.