Tilesets: Difference between revisions
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This page serves as an index for all tileset related pages and also features some general information. |
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== Pages == |
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[[Tilesets/Palette|Tilesets Pallete]] |
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[[Tilesets/Creating Custom Tilesets|Creating Custom Tilesets]] |
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[[Tilesets/Tiling Guide|Tilesets Tiling Guide]] |
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== General information == |
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Each area of a stage contains a main tileset and up to 3 "regular" tilesets. |
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Main tilesets (often referred to as Pa0s) usually contain tiles with special functionality such as question and brick blocks, pipe collisions donut lifts and other less theme specific tiles. |
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You can change which main tileset is being used in the area the '''Area Settings'''. |
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The other tilesets are used for the more regular tileset objects like ground and decorations. |
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Each tileset forms a 16 by 16 square of tiles, for a total of 256 tiles per tileset. |
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Every tile has a size of 60 by 60 pixels, giving the tileset a total tileset resolution of 960 by 960 pixels. |
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The 3 regular tilesets combined have a total space of 768 tiles. And together with the main tileset, the total amount of tiles available per area is 1024 tiles. |
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In the '''Tilesets''' menu of [[Miyamoto Level Editor|Miyamoto]] is the option '''Use RGBA8'''. If this option is checked, tileset images won't be compressed. This prevents the image quality from decreasing, but increases the file size. |
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Unlike sprites, tiles can only be placed on the grid. |