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This page serves as an index for all tileset related pages and also features some general information.
This guide will provide you with information about using and making tilesets.


==Pages==
==Tilesets in stages==
Each area of a stage contains a main tileset and up to 3 "regular" tilesets.


* [[Tilesets/Palette|Tilesets Palette]]
Main tilesets (often referred to as Pa0s) usually contain tiles with special functionality such as question and brick blocks, pipe collisions donut lifts and other less theme specific tiles.
* [[Tilesets/Creating Custom Tilesets|Creating Custom Tilesets]]
* [[Tilesets/Tiling Guide|Tilesets Tiling Guide]]
* [[Tilesets/Creating Normal Maps|Creating Normal Maps]]
==General information==
Each Area of a level contains a main tileset and up to 3 "regular" tilesets.


Main tilesets (often referred to as Pa0) usually contain tiles with special functionality such as question and brick blocks, pipe collisions, donut lifts, animations and other less theme specific tiles.
You can change which main tileset is being used in the area the '''Area Settings'''.

You can change which main tileset is being used in the current Area in the '''Area Settings''' menu.


The other tilesets are used for the more regular tileset objects like ground and decorations.
The other tilesets are used for the more regular tileset objects like ground and decorations.


Each tileset forms a 16 by 16 square of tiles, for a total of 256 tiles per tileset.
Each tileset forms a '''16x16''' square of tiles, for a total of 256 tiles per tileset.


Every tile has a size of 60 by 60 pixels, giving the tileset a total tileset resolution of 960 by 960 pixels.
Every tile has a size of '''60x60''' pixels, giving the tileset a total tileset resolution of '''960x960''' pixels.


The 3 regular tilesets combined have a total space of 768 tiles. And together with the main tileset, the total amount of tiles available per area is 1024 tiles.
The 3 regular tilesets combined have a total space of 768 tiles. Together with the main tileset, the total amount of tiles available per Area is 1024 tiles.


In Tileset menu of [[Miyamoto Level Editor|Miyamoto]] there is the option '''Use RGBA8'''.If this option is checked, tileset images will be saved in a higher, less compressed quality at the cost of increasing the file size.
In the '''Tilesets''' menu of [[Miyamoto Level Editor|Miyamoto]] is the option '''Use RGBA8'''. If this option is checked, tileset images won't be compressed. This prevents the image quality from decreasing, but increases the file size.


Unlike sprites, tiles can only be placed on the grid.
Unlike sprites, tiles can only be placed on the grid.
==Using the Palette==
Under the '''Objects''' tab of the '''Palette''' you will find 3 different tabs: '''Main''', '''All''' and '''Embedded'''

[[File:tabs.png|frameless]]
* The '''Main''' tab contains all of the tileset objects that are found in the main tileset
* The '''All''' tab contains all of the tileset objects found in the '''objects''' folder
* The '''Embedded''' tab contains all of the tileset objects found in the objects folder

=== Placing objects from the All tab ===
To use the '''All''' tab you will need to have the [https://download1767.mediafire.com/1u5d7e34ri5g/uj2b2szy7eytyz3/Objects.zip '''objects'''] folder installed and the objects path of '''Miyamoto''' set to the location of it.

If set up correctly, this tab should show a list containing all of the tileset objects found inside the folder.

By selecting one of the objects on the list and placing it in the stage, the object will be added to the first available place found in one of the regular tilesets, thus also becoming available in the '''Embedded''' tab.

'''Important:''' After placing an object from the '''All''' tab, you shouldn't use the '''All''' tab again to place that same object as this might create a duplicate of that object.

This might result in tileset running out of space as there is a limited amount of 768 tiles.

=== Placing objects from the Embedded tab ===
This tab shows all of the tileset objects throughout the 3 regular tilesets in the current area.

From here, you can simply select tileset objects and place them in he stage without decreasing the available space for tileset objects.

You can also import and export tileset objects from this tab.

Each object in the '''objects''' folder can be imported like this, though using the '''All''' tab is easier.

To import or export all objects you can simply use the buttons at the top and to export a singular object, you can right-click an object to make the option appear.

If you have ran out of space, you can remove unnecessary or duplicate objects from this tab by right-clicking them and pressing '''Delete'''.

If '''Miyamoto''' shows you an error, telling that the object can't get deleted because there are still instances of that object, simply right-click the object in the '''Embedded''' tab and press '''Delete instances'''.

Alternatively, you can directly replace the object you want to get rid of with the one you want to add by right-clicking that object and pressing '''Replace.'''

==Tile layers==
Under the objects tab of the '''Palette,''' right underneath the 3 tabs mentioned before, there is the option '''Paint on layer'''.

[[File:tabs.png|frameless]]

Tiles you place in the stage will be added on the layer this option is set to.

Normally when you place multiple tiles on the same position, the last placed tile will overwrite the others, which is most noticeable when the tile contains a lot of transparency.

If you want to place a tile directly in front or behind another tile you can do so by placing them on 2 different layers.

You can change the the layer of an already placed tileset object by first selecting it, then holding ALT and clicking on the layer you want it to be on from the '''Paint on layer''' option.

[[File:layer buttons.png|frameless]]

These buttons on the '''Toolbar''' can enable or disable the visibility of the tiles on the individual layers to easily see on which layer tiles are placed.

Layer 0 goes in front of the others and layer 2 behind them.

[[File:layer_comparison.png|alt=|frameless]]

Here you can see a comparison between having everything on a single layer (left) and using multiple layers (right).
=== Interaction with the player ===
The player can only touch tiles on layer 1 and always appears in front of layer 1 and behind layer 0.

There is the option '''Layer 0 Spotlight''' in the '''Zone Settings'''. If this option is checked, a spotlight that makes layer 0 tiles transparent appears around you if you walk behind layer 0 tiles.

The spotlight will only appear if you're behind the collision of tiles on layer 0.

Layer 2 is mainly used for background tiling and tiles on that layer are exclusively decorative.




[[Category:Misc]]
'''This page is still work in progress.'''

Latest revision as of 04:45, 8 November 2022

This page serves as an index for all tileset related pages and also features some general information.

Pages[edit | edit source]

General information[edit | edit source]

Each Area of a level contains a main tileset and up to 3 "regular" tilesets.

Main tilesets (often referred to as Pa0) usually contain tiles with special functionality such as question and brick blocks, pipe collisions, donut lifts, animations and other less theme specific tiles.

You can change which main tileset is being used in the current Area in the Area Settings menu.

The other tilesets are used for the more regular tileset objects like ground and decorations.

Each tileset forms a 16x16 square of tiles, for a total of 256 tiles per tileset.

Every tile has a size of 60x60 pixels, giving the tileset a total tileset resolution of 960x960 pixels.

The 3 regular tilesets combined have a total space of 768 tiles. Together with the main tileset, the total amount of tiles available per Area is 1024 tiles.

In the Tilesets menu of Miyamoto is the option Use RGBA8. If this option is checked, tileset images won't be compressed. This prevents the image quality from decreasing, but increases the file size.

Unlike sprites, tiles can only be placed on the grid.