Display title | Models/Importing Custom Models for Vanilla Sprites |
Default sort key | Models/Importing Custom Models for Vanilla Sprites |
Page length (in bytes) | 5,058 |
Namespace ID | 0 |
Page ID | 809 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | Techmuse8 (talk | contribs) |
Date of page creation | 01:00, 7 November 2022 |
Latest editor | Jhmaster2000 (talk | contribs) |
Date of latest edit | 10:39, 3 September 2023 |
Total number of edits | 5 |
Recent number of edits (within past 360 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This tutorial will show you how to replace actor models in NSMBU. For replacing other kinds of models. See <here>. DISCLAIMER: This guide will mainly be using Blender as it is the most accessible due to it being freely available. You should also have basic knowledge about Blender in general before diving into this tutorial. The general process should also apply to other 3D modeling programs such as 3DS Max and Maya. This tutorial for now does not cover custom animations. Let’s get started! |