Importing Custom Music

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Revision as of 06:02, 24 February 2022 by Joey0980 (talk | contribs) (Created page with "This guide will teach you everything you may need for importing custom music for your mod. ==Prerequisites== *Citric Composer installed *[https://www.audacityteam.org/download/ Audacity] installed ==Preparing our audio file== First, open your audio file in Audacity. It is preferred to use a FLAC, mp3, or a wav file. Set the '''Project rate''' to '''32000''' Hz (This can be found in the bottom left corner of the window) Now we are going to apply the '''normaliz...")
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This guide will teach you everything you may need for importing custom music for your mod.

Prerequisites

Preparing our audio file

First, open your audio file in Audacity. It is preferred to use a FLAC, mp3, or a wav file.


Set the Project rate to 32000 Hz (This can be found in the bottom left corner of the window)


Now we are going to apply the normalize effect. This will make the audio as loud as possible (To match the game's audio) without causing distortions to the music.

In the window that opens, you can leave the settings as default and press OK.

Getting Loop points

In this section we will be finding the loop points so that our music will be able to repeat while playing.

First, set the playback rate to measure in samples. This will be helpful later.


Now we are going to find similar points in our audio file.













Importing to Citric Composer

Open up citric composer and