File Formats: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ File formats used across the filesystem of NSMBU and NSLU.
|+ File formats used across the filesystems of NSMBU and NSLU
|-
|-
! File Format !! Known Extensions !! Magic Bytes !! Description
! File Format !! Known Extensions !! Magic Bytes !! Description
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|-
|-
| ARC || .arc || 78 9C || Archive Format
| ARC || .arc || 78 9C || Archive Format
|-
| BIN || .bin || - || Multiple Generic/Unknown Binary Data Formats
|}
|}



Revision as of 20:10, 27 January 2021

File formats used across the filesystems of NSMBU and NSLU
File Format Known Extensions Magic Bytes Description
ELF .elf / .rpx 7F 45 4C 46 The entire game's code, compiled to be ran by the Wii U
SARC .sarc / .bfma 53 41 52 43 Archive Format
FRES .bfres 46 52 45 53 Binary Wii U Model Format
YAZ0 .szs / .yaz / .yaz0 59 61 7A 30 Compression Format
FLAN .bflan 46 4C 41 4E Binary Wii U Layout Animation Format
FLYT .bflyt 46 4C 59 54 Binary Wii U Layout Format
BFLIM .bflim - Binary Wii U Layout Image Format
GFX2 .gtx / .gsh 47 66 78 32 Image/Shader Format (?)
RPRH .dat 52 50 52 48 Replay or Save Data
FFNT .bffnt 46 46 4E 54 Binary Wii U Font Format
MsgStdBn .msbt 4D 73 67 53 74 64 42 6E Text Archive Format
MsgPrjBn .msbp 4D 73 67 50 72 6A 42 6E Text Data Format (?)
FWAV .bfwav 46 57 41 56 Binary Wii U Wave Audio Format
FSAR .bfsar 46 53 41 52 Binary Wii U Sound Archive Format
EXBIN .exbin 00 00 0B B8 00 00 03 E8 (?)
PARAM .param - (?)
SPBD .ptcl 53 50 42 44 Particle Data Format
BAHS .sharcfb 42 41 48 53 (?)
ENVSET .envset 30 2F 2F 3C Plaintext Format
OPT .opt - (?)
AAHS .sharc 41 41 48 53 (?)
AAMP .bagldof / .baglenv / .bagllmap 41 41 4D 50 (?)
CAMERA .camera - (?)
BTSND .btsnd - Boot Sound (?)
ARC .arc 78 9C Archive Format
BIN .bin - Multiple Generic/Unknown Binary Data Formats