Custom Code/Reverse Engineering
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This page is dedicated to guides on reverse engineering the game, to find helpful information about the internals and to assist in creating ASM patches for low level hacks.
Requirements
- Ghidra set up with the NSMBU RPX loaded
- At least a basic understanding of C++ or Assembly
Finding Constructors
- Create a class from the Symbol Tree menu and name it the same as the target class name.
- Check the build function for your desired profile from the discord bot (syntax: .profile [name]).
- Go to the build function address from above (Press G to load goto menu).
- Label the build function
Class::build
where Class is the name of the class you just created in the Symbol Tree. - Set the param type to
ActorBuildInfo*
and set the label tobuildInfo
. - Right click on the function that gets called inside the build function, and go to function signature.
- Label it
Class::Class
, set the calling convention to__thiscall
(make sure to remove the extra param if it creates one here), and set param 2 to be of typeActorBuildInfo*
and labelledbuildInfo
.