Creating a Custom Title Screen: Difference between revisions
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===Requirements=== |
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Tools Required: |
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* [[Miyamoto Level Editor]] |
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* [[Switch Toolbox]] |
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*Image editing software of your preference (Photoshop, paint.net, GIMP, etc) |
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Of course, make sure you have a rom obtained from your Wii U console. A guide to dumping games can be found [https://zenith.miraheze.org/wiki/Dumping_Wii_U_Games here]. |
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First you will need to locate the <code>Title.szs</code> file which contains the title screen asset. This file can be found at: <code>[[Filesystem/content/Common/layout|./content/Common/layout]]</code> |
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First you're going to find the '''layout.szs''' file. (This contains the asset used for the the title screen logo) So go to this directory in your NSMBU rom: '''content/common/layout.'''. |
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You should now see these files: |
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Next, open <code>Title.szs</code> with [[Switch Toolbox]] and find the file located at <code>Title.szs/lyt_root/timg/wiiMario_Title_logo_00^l.bflim</code> |
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[[File:toolbox.png|400px]] |
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Now open the file you just found by double clicking it if you haven't already. A new menu will pop up on the side, this is the BFLIM editor. |
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[[File:logonsmbu.png|400px]] |
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If you haven't made your custom logo yet and want to use the original as base for it, click "'''File'''" > "'''Export'''", then select '''PNG''' as export format and save the exported PNG somewhere on your computer, open it with your preferred image editing software, make your custom logo, and once you're done, save the PNG and continue the tutorial below. |
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Now in the BFLIM editor, if you already have your custom logo ready as a PNG file (read above if not), click "'''File'''" > "'''Replace'''". |
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[[File:replace.png|400px]] |
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In the file explorer window that opens, select the PNG file of your custom logo and press '''Open''', and finally save the archive using this button on the top left corner: [[File:STB saveButton.png|frameless]] |
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=== Editing the Titlescreen Level === |
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[WIP] |
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[[Category:Guides]] |
[[Category:Guides]] |
Latest revision as of 03:58, 31 July 2021
Requirements[edit | edit source]
- Miyamoto Level Editor
- Switch Toolbox
- Image editing software of your preference (Photoshop, paint.net, GIMP, etc)
Making a custom logo[edit | edit source]
First you will need to locate the Title.szs
file which contains the title screen asset. This file can be found at: ./content/Common/layout
You should now see these files:
Next, open Title.szs
with Switch Toolbox and find the file located at Title.szs/lyt_root/timg/wiiMario_Title_logo_00^l.bflim
Now open the file you just found by double clicking it if you haven't already. A new menu will pop up on the side, this is the BFLIM editor.
If you haven't made your custom logo yet and want to use the original as base for it, click "File" > "Export", then select PNG as export format and save the exported PNG somewhere on your computer, open it with your preferred image editing software, make your custom logo, and once you're done, save the PNG and continue the tutorial below.
Now in the BFLIM editor, if you already have your custom logo ready as a PNG file (read above if not), click "File" > "Replace".
In the file explorer window that opens, select the PNG file of your custom logo and press Open, and finally save the archive using this button on the top left corner:
Editing the Titlescreen Level[edit | edit source]
[WIP]