Background Files: Difference between revisions
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=== OPT === |
=== OPT === |
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The <code>.opt</code> determines which particle and sound effects are applied to the background. |
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<code>.opt</code> information |
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=== BAGLDoF === |
=== BAGLDoF === |
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The <code>.bagldof</code> determines to what extent a distant objects within the background should be blurred. |
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<code>.bagldof</code> information |
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=== BAGLEnv === |
=== BAGLEnv === |
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The <code>.baglenv</code> applies a fog effect to the background, allowing for distant objects to be colored differently from close objects within the background. |
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<code>.baglenv</code> information |
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=== SHARC === |
=== SHARC === |
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<code>.sharc</code> |
The <code>.sharc</code> is a shaders archive. |
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=== SHARCFB === |
=== SHARCFB === |
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<code>.sharcfb</code> |
The <code>.sharcfb</code> is a shaders archive. |
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=== BFRES === |
=== BFRES === |
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=== Camera === |
=== Camera === |
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<code>.camera</code> |
The <code>.camera</code> determines the background's offset and scroll speed. |
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[[Category:Documentation]] |
[[Category:Documentation]] |
Revision as of 14:59, 17 March 2021
Background files are files that the game uses to load the models, textures, and shaders for the backgrounds. These files are located in the distant_view folder.
Filesystem
The main file is a .szs, which is a Yaz0 compressed SARC file, and it can contain the following files:
OPT
The .opt
determines which particle and sound effects are applied to the background.
BAGLDoF
The .bagldof
determines to what extent a distant objects within the background should be blurred.
BAGLEnv
The .baglenv
applies a fog effect to the background, allowing for distant objects to be colored differently from close objects within the background.
SHARC
The .sharc
is a shaders archive.
SHARCFB
The .sharcfb
is a shaders archive.
BFRES
The .bfres
contains 3 folders:
- A Models folder, which contains the model(s) for the background in BFMDL format.
- A Textures folder, which contains the texture(s) for the background in BFTEX format.
- An Animations folder, which contains 2 other folders called Skeletal Animations and Texture SRT Animations which each contain the animation file(s) for the background in BFSKA and BFTXP formats respectively.
Camera
The .camera
determines the background's offset and scroll speed.