RPRH (File Format)
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RedProject Replay Header (unconfirmed meaning) is a binary file format in NSMBU responsible for holding replay data and inputs.
Specification[edit | edit source]
!!! This is highly incomplete and unfinished
Offset | Size | Description |
---|---|---|
0x00 | 4 | File Magic (RPRH) |
0x04 | 3 | File Version (1.0.0 / 1.0.1) [?] |
0x07 | 1 | Unknown |
0x08 | 1 | Unknown (Padding?) |
0x09 | 1 | Unknown (Padding?) |
0x0A | 18 | Unknown |
0x1C | 1 | World ID (Unused) |
0x1D | 1 | Level ID (Unused) |
0x1E | 1 | Area ID (Unused) |
0x1F | 1 | Entrance ID (Unused) |
0x20 | 4 | Replay Level RNG Seed (Unused?) [?] |
0x24 | 8 | Padding |
0x2C | ? | ??? |