Custom Level Names: Difference between revisions

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This guide will hopefully teach you on how to make custom level names.
This guide will teach you on how to make custom level names.


== Requirements ==
== Requirements ==
[https://www.7-zip.org/ 7-Zip]


* [[Kuriimu]]
[https://github.com/IcySon55/Kuriimu/releases/download/v1.0.15/kuriimu-v1.0.15-47d7462b.rar Kuriimu]
* The knowledge that '''courses = levels''' and these words are used interchangeably to mean the same thing.


== Setting up Kuriimu ==
== Setting up Kuriimu ==


If you haven't already, download [https://www.7-zip.org/ 7-Zip] and [https://github.com/IcySon55/Kuriimu/releases/download/v1.0.15/kuriimu-v1.0.15-47d7462b.rar Kuriimu]. Use 7-Zip to unzip the .rar file.
If you haven't already, download and install [[Kuriimu]].


== Copying the .msbt files to your mod ==
== Copying the .msbt files to your mod ==


Go to your rom, go to <code>NSMBU/content</code> and copy your region's folder. For example the "US" folder. Paste it into your mods content folder. Delete all folders except the "English" folder.
Go to <code>[[Filesystem/content|./content]]</code> and copy your region's folder. For example the "'''US'''" folder. Paste it into your mods content folder. (This guide assumes an already set-up working mod folder)

Delete all folders except the ones of languages you plan to customize in your mod. In this example we will only customize '''English'''.


It should look like this:
It should look like this:
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[[File:CustomLevelNames1.PNG|400px]]
[[File:CustomLevelNames1.PNG|400px]]


[[Category:Guides]]



== Editing files ==
== Editing files ==


Open Kuriimu and click File > Open.
Open Kuriimu and click '''File''' > '''Open'''.


[[File:CustomLevelNames2.png|400px]]
[[File:CustomLevelNames2.png|400px]]


For this guide we are going to be editing the Course Names. So lets open the course_name.msbt file.
For this guide we are going to be editing the Course Names. So lets open the <code>course_name.msbt</code> file.


[[File:CustomLevelNames3.png|400px]]
[[File:CustomLevelNames3.png|400px]]
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[[File:CustomLevelNames4.png|400px]]
[[File:CustomLevelNames4.png|400px]]


On the left there are all the courses, if you click on them you can edit the names of them. In the middle, you see the name of the course. On the right, you see the original level name if you clicked "Yes".
On the left there are all the courses, if you click on them you can edit the names of them. In the middle, you see the name of the course. On the right, you see the original level name if you clicked "Yes" above.


[[File:CustomLevelNames5.png|400px]]
[[File:CustomLevelNames5.png|400px]]


After you're done editing the level names, save it by doing File > Save.
After you're done editing the level names, save it by doing '''File''' > '''Save'''.


[[File:CustomLevelNames6.png|400px]]
[[File:CustomLevelNames6.png|400px]]

Latest revision as of 09:39, 16 August 2023

This guide will teach you on how to make custom level names.

Requirements[edit | edit source]

  • Kuriimu
  • The knowledge that courses = levels and these words are used interchangeably to mean the same thing.

Setting up Kuriimu[edit | edit source]

If you haven't already, download and install Kuriimu.

Copying the .msbt files to your mod[edit | edit source]

Go to ./content and copy your region's folder. For example the "US" folder. Paste it into your mods content folder. (This guide assumes an already set-up working mod folder)

Delete all folders except the ones of languages you plan to customize in your mod. In this example we will only customize English.

It should look like this:

Editing files[edit | edit source]

Open Kuriimu and click File > Open.

For this guide we are going to be editing the Course Names. So lets open the course_name.msbt file.

Here it doesn't really matter what you click. If you click "Yes", you can see the original level name. For now, we're going to click "No".

On the left there are all the courses, if you click on them you can edit the names of them. In the middle, you see the name of the course. On the right, you see the original level name if you clicked "Yes" above.

After you're done editing the level names, save it by doing File > Save.

Testing in-game[edit | edit source]

As you can see, it works!