Information for "Custom Code/Introduction to ASM Hacks"
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Display title | Introduction to ASM Hacks |
Default sort key | Custom Code/Introduction to ASM Hacks |
Page length (in bytes) | 5,890 |
Page ID | 112 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit history
Page creator | Anarchy (talk | contribs) |
Date of page creation | 00:33, 10 March 2021 |
Latest editor | Jhmaster2000 (talk | contribs) |
Date of latest edit | 02:06, 9 January 2022 |
Total number of edits | 17 |
Total number of distinct authors | 4 |
Recent number of edits (within past 360 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | In order to do very low-level modifications to the game, C++ cannot just be used by itself. For these purposes we need assembly, or "ASM" hacks to patch or alter functions in the code. The game uses 32-bit PowerPC assembly code, so that is what all patches will need to be written in. To introduce you to the basic ASM build system, we will be making a small patch to disable the music speedup after 100 seconds. |