Tilesets/Tiling Guide

While making levels in NSMBU / NSLU, it is important to be familiar with the usage rules and quirks of each tileset you will be using.

When you incorrectly use a tileset, be it a visual error (texture cut-offs, repetitive texture, etc) or a mechanical one (tile with no collision used as collision, or the opposite, etc), that is considered a Tiling Error.

Tiling Errors decrease the overall quality of your levels, so it is always good to check for them and fix any you find before considering a level final.

Below is a concise list of the most well-known Tiling Errors made by several modders in the past so that you can learn from their mistakes, aswell as detailed guides on how to correctly tile some of the more complicated tilesets in the game, such as Tower and Ice.

Visual Tiling Errors
A Visual Tiling Error is a graphical error which causes the level to look visually displeasing, confusing, or straight up ugly. These should always be fixed when applicable.

Mechanical Tiling Errors
A Mechanical Tiling Error is an error whose effects are not fully observable from within the level editor, as their issues are caused by in-game mechanics, such as how coins are collected or collision.

Tower Tiling
step 1. cry

step 2. repeat step 1

step 3. give up